Now, a company known as Parentage aims to do exactly that on Camena. In Oxenfree, Alex almost accidentally opened a portal hiding nasty beings from another plane of existence. Overall, the preview of Oxenfree 2was a tiny snippet of Riley's adventure, but there's much to be said about the way time can be manipulated in the upcoming game. And depending on how players decide to get from point A to point B, or if they choose to forgo the side quests altogether, they can miss out on folks who can help in their main quest further down the line, thereby affecting Oxenfree 2's story and its endings. After gaining their trust, there will be opportunities for these side characters to return the favor. They'll be contacted by various strangers asking for their help, such as by running errands for them. Riley and Jacob can encounter NPCs as they tune into channels on their walkie-talkie. This is how Oxenfree 2 will introduce side quests, something that Oxenfree didn't quite have. Whereas Alex and company only had one correct path to each objective, players will have the freedom to roam and find different ways of reaching checkpoints in Lost Signals. As Riley and Jacob set out to uncover the island's mysteries, exploration will play a much bigger role than before. Not far from Oxenfree's setting of Edwards Island, the pair find themselves in Camena, a much bigger map than the last. This time, players will follow Riley, who's returning to her hometown to investigate disturbances found in the radio frequencies, joined by Jacob. RELATED: 9 Underrated Indie Games From The Past 10 Years In fact, it's possible that both games are simply two sides of the same coin. Still, with a similar art style and familiar mechanics, it will both look and feel like the original indie game from Night School Studio. Oxenfree 2: Lost Signalsdeparts from that beloved group of young adults. Players found the beauty in its simplicity, and Oxenfree became an indie hit. While light on the spooky side, its titular cast of characters and the tension between them drew fans in, and the endings added replayability value. Instead, it followed a group of teens and protagonist Alex with a few simple gameplay mechanics: point-click adventuring, dialogue options encompassing coming-of-age decisions and frustrations, and a radio dial that opened a portal to another dimension. Against hits like Five Nights at Freddy's and Amnesia, Oxenfree wasn't like most indie horror games, lacking jumpscares or a plot driven by fear.
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